It is also located on the toolbar on the left side of the screen. Just like with moving, you can press X, Y, or Z on your keyboard to snap to an axis. You can also press R to rotate and left-click to confirm. When you move your mouse over these circles, they will highlight and then you’ll be able to click and drag to rotate. Rotating an object on a certain axis means that you’re essentially putting it on a stick and spinning it. Note how the main axis lines go straight through the center of their corresponding circles. You’ll see red, green, and blue circles around the object that signify the axes of rotation. Select the rotate tool from the toolbar on the left side of the screen. If you want to move along an axis while in this mode, press the X, Y, or Z key on your keyboard to lock the object onto the corresponding axis. To move the object in a more freeform way, you can press G with the object selected, and move your mouse to change the position in 3D space. Red is the X-axis, green is the Y-axis, and blue is the Z-axis. You can drag along these lines to move the object on the X, Y, and Z axes. Select the object, and three colored arrows will appear. To activate the move tool, you can click on it from the left side toolbar. Now let’s use the move tool to change the location of an object.
To return to the original center point, press Shift and C. Now when you select a new object, it will center itself on this point. If you’d like to move the 3D cursor, you can hold shift and click with the right mouse button, or use the 3D cursor button on the left side of the screen. The point at which the object is added is determined by the location of the 3D cursor. Click on one to create it, and it will add to the project. In the Mesh menu, you’ll find all of the basic shapes like cubes, circles, cones, and more. You can also just click the Add button at the top of the project. To add an object, hold the Shift key and press A, and a menu will pop up. To actually delete a layer, select it, right-click, and select Delete, or just press the Delete key on your keyboard.
This doesn’t delete them, but just makes them invisible until you turn the layer back on. You can also hide layers by clicking the eyeball symbol next to them. You can also select objects from the scene collection, but to select multiple you need to use the Ctrl key rather than Shift. Just like in other programs, you can select multiple objects by holding shift while individually clicking objects. You’ll know it’s selected because it will highlight in orange. To select an existing object, such as the cube, just left-click on it in your project view. Now let’s start actually working with objects in Blender! Orthographic view shows all objects as their actual size. Perspective view shows objects as they would look in real life, with farther away objects being smaller and closer objects being larger. Switch between these by clicking on the grid symbol in the top right of the project or by pressing the 5 key on your number pad. The last view option is perspective versus orthographic. You can also click on and drag the hand symbol in the top-right of the object. If you don’t have a middle mouse button, then you can hold Shift and Alt while clicking and dragging with left mouse button. To pan around your scene, press the shift key and hold the middle mouse button and drag. Or, click and drag the magnifying glass symbol on the top-right of the project.
#Blender 3d animation intro tutorial plus#
Otherwise, you can use the plus and minus keys on your number pad to zoom. You can also use the scrollwheel to zoom in and out. You can click and drag in this to orbit around your scene. A third option still, is the 3D thumbnail in the top right corner of the project. Now you can hold the Alt key while clicking and dragging with left mouse button. If you don’t have a three-button mouse, go to Edit > Preferences, and select Emulate Three-Button Mouse. Hold down the middle mouse button or scrollwheel on your mouse and move your mouse, to rotate around the cube. Let’s first talk about controls, which you will use to view your project from different angles. You can see these objects in the scene collection. A 3D grid plane with a cube, a camera, and a light source. Here you’ll see the basics of any Blender project. For this basics tutorial, you can just click on the screen outside of this menu, or just click General under New File. When you first open Blender, it will open a splash screen with some options.